Sea Salt & Paper: Extra Pepper
Twelve new cards with twelve effects (1/round) to spice up your game.
Extra Pepper is the second expansion to award-winning card game, Sea Salt & Paper. This booster pack introduces 12 Event cards that shake up the rules each round—creating new global effects and giving the winning player a special bonus in the next.
It also includes new Duo card effects, updated scoring twists, and clever rule changes that offer more variety and strategic depth without adding complexity.
Each round, new cards add a new game condition.
At the end of each round, this condition (bonus or malus) will be kept by the player with the highest or lowest score.
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Product Information
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Shipping & Returns


Sea Salt & Paper: Extra Pepper
Sea Salt & Paper: Extra Pepper
Twelve new cards with twelve effects (1/round) to spice up your game.
Extra Pepper is the second expansion to award-winning card game, Sea Salt & Paper. This booster pack introduces 12 Event cards that shake up the rules each round—creating new global effects and giving the winning player a special bonus in the next.
It also includes new Duo card effects, updated scoring twists, and clever rule changes that offer more variety and strategic depth without adding complexity.
Each round, new cards add a new game condition.
At the end of each round, this condition (bonus or malus) will be kept by the player with the highest or lowest score.
Original: $13.78
-65%$13.78
$4.82Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Twelve new cards with twelve effects (1/round) to spice up your game.
Extra Pepper is the second expansion to award-winning card game, Sea Salt & Paper. This booster pack introduces 12 Event cards that shake up the rules each round—creating new global effects and giving the winning player a special bonus in the next.
It also includes new Duo card effects, updated scoring twists, and clever rule changes that offer more variety and strategic depth without adding complexity.
Each round, new cards add a new game condition.
At the end of each round, this condition (bonus or malus) will be kept by the player with the highest or lowest score.


















