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Rising Storm: The Starborne

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Rising Storm: The Starborne

Rising Storm: The Starborne

Futuristic powers vie for control using their military and civilian powers.

2-4 Players | 20-40 Mins | Ages 14+

Features: Chaining, Drawing, Income

Theme: Card Game, Science Fiction

Description:

A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemy cards, and earning credits. Governments use military and civilian abilities to achieve their objectives. This game features a "hand-building" mechanic. Draft cards into your hand (not into a discard pile) at the beginning of each round; unused cards are rolled over to the next two rounds.

Players will play four cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.

$23.31
Rising Storm: The Starborne
$23.31

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Description

Futuristic powers vie for control using their military and civilian powers.

2-4 Players | 20-40 Mins | Ages 14+

Features: Chaining, Drawing, Income

Theme: Card Game, Science Fiction

Description:

A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemy cards, and earning credits. Governments use military and civilian abilities to achieve their objectives. This game features a "hand-building" mechanic. Draft cards into your hand (not into a discard pile) at the beginning of each round; unused cards are rolled over to the next two rounds.

Players will play four cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.

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