Paper Planet Games Astra: Vestiges of Deep Space Card Game
Astra: Vestiges of Deep Space is a competitive 1-v-1 expandable card game in which players command unique starship crews racing to acquire mysterious cosmic artifacts known as Vestiges. Each faction features pre-constructed, richly thematic decks illustrated by Raymond Heggheim. Gameplay emphasizes crew and ship status management crewmembers may be Healthy or Wounded, rooms Online or Offline eliminating traditional attack/health systems in favor of dynamic tactical decisions. Deckbuilding is absent by design, ensuring balance and streamlined play. Compatible with expansions and built for portability, the game offers fast, strategic sessions in 30–60 minutes.
Players: 2 Play Time: 40-90 minutes Ages: 15+
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Paper Planet Games Astra: Vestiges of Deep Space Card Game
Paper Planet Games Astra: Vestiges of Deep Space Card Game
Astra: Vestiges of Deep Space is a competitive 1-v-1 expandable card game in which players command unique starship crews racing to acquire mysterious cosmic artifacts known as Vestiges. Each faction features pre-constructed, richly thematic decks illustrated by Raymond Heggheim. Gameplay emphasizes crew and ship status management crewmembers may be Healthy or Wounded, rooms Online or Offline eliminating traditional attack/health systems in favor of dynamic tactical decisions. Deckbuilding is absent by design, ensuring balance and streamlined play. Compatible with expansions and built for portability, the game offers fast, strategic sessions in 30–60 minutes.
Players: 2 Play Time: 40-90 minutes Ages: 15+
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Astra: Vestiges of Deep Space is a competitive 1-v-1 expandable card game in which players command unique starship crews racing to acquire mysterious cosmic artifacts known as Vestiges. Each faction features pre-constructed, richly thematic decks illustrated by Raymond Heggheim. Gameplay emphasizes crew and ship status management crewmembers may be Healthy or Wounded, rooms Online or Offline eliminating traditional attack/health systems in favor of dynamic tactical decisions. Deckbuilding is absent by design, ensuring balance and streamlined play. Compatible with expansions and built for portability, the game offers fast, strategic sessions in 30–60 minutes.
Players: 2 Play Time: 40-90 minutes Ages: 15+



















