Modiphius Star Trek Adventures RPG - Strange New Worlds Mission Compendium Vol. 2 Supplement Book
Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play missions for Star Trek Adventures. Within this book Gamemasters will find the means to test their Starfleet officers while encountering a variety of strange new worlds and the lifeforms they contain.
• Solve the mystery of a viral plague among a population of aliens who attempted to remove the virus by constructing a mammoth artificial ring around their planet
• Explore an ancient doomsday seed vault on a barren, ice-covered world
• Investigate strange events occurring in and around a massive ancient ‘skyhook’ gathering resources from a Jupiter-like gas giant
• Determine how two separate species might have been caught together in an extinction-level event
• Visit a strange disk made of hyperdense matter and attempt to survive the wholesome and lethal diversions it offers
• Defuse a potentially violent situation on a neutral pilgrimage world
• Encounter a renegade Ferengi on a planet with a sentient living ocean
• Respond to a distress signal from a doomed Vulcan expeditionary team
• Determine why a research facility in the Cardassian demilitarized zone has suddenly fallen silent
This book requires the Star Trek Adventures core rulebook to use.
Product Information
Product Information
Shipping & Returns
Shipping & Returns






Modiphius Star Trek Adventures RPG - Strange New Worlds Mission Compendium Vol. 2 Supplement Book
Modiphius Star Trek Adventures RPG - Strange New Worlds Mission Compendium Vol. 2 Supplement Book
Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play missions for Star Trek Adventures. Within this book Gamemasters will find the means to test their Starfleet officers while encountering a variety of strange new worlds and the lifeforms they contain.
• Solve the mystery of a viral plague among a population of aliens who attempted to remove the virus by constructing a mammoth artificial ring around their planet
• Explore an ancient doomsday seed vault on a barren, ice-covered world
• Investigate strange events occurring in and around a massive ancient ‘skyhook’ gathering resources from a Jupiter-like gas giant
• Determine how two separate species might have been caught together in an extinction-level event
• Visit a strange disk made of hyperdense matter and attempt to survive the wholesome and lethal diversions it offers
• Defuse a potentially violent situation on a neutral pilgrimage world
• Encounter a renegade Ferengi on a planet with a sentient living ocean
• Respond to a distress signal from a doomed Vulcan expeditionary team
• Determine why a research facility in the Cardassian demilitarized zone has suddenly fallen silent
This book requires the Star Trek Adventures core rulebook to use.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play missions for Star Trek Adventures. Within this book Gamemasters will find the means to test their Starfleet officers while encountering a variety of strange new worlds and the lifeforms they contain.
• Solve the mystery of a viral plague among a population of aliens who attempted to remove the virus by constructing a mammoth artificial ring around their planet
• Explore an ancient doomsday seed vault on a barren, ice-covered world
• Investigate strange events occurring in and around a massive ancient ‘skyhook’ gathering resources from a Jupiter-like gas giant
• Determine how two separate species might have been caught together in an extinction-level event
• Visit a strange disk made of hyperdense matter and attempt to survive the wholesome and lethal diversions it offers
• Defuse a potentially violent situation on a neutral pilgrimage world
• Encounter a renegade Ferengi on a planet with a sentient living ocean
• Respond to a distress signal from a doomed Vulcan expeditionary team
• Determine why a research facility in the Cardassian demilitarized zone has suddenly fallen silent
This book requires the Star Trek Adventures core rulebook to use.


















