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Atlas Games Ars Magica Fifth Edition RPG - Hedge Magic Revised Edition Sourcebook

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Atlas Games Ars Magica Fifth Edition RPG - Hedge Magic Revised Edition Sourcebook

Atlas Games Ars Magica Fifth Edition RPG - Hedge Magic Revised Edition Sourcebook

Hedge Magic at a Glance

  • Learn about the practitioners of magic outside of the Order of Hermes.
  • Provides details on six different hedge magic traditions, with mechanics for player characters and NPCs.
  • Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds.

Magic Beyond the Order: More about Hedge Magic

While members of the Hermetic Order might like to think of themselves as the premier magical power of Mythic Europe, this is not necessarily true. Hedge magicians mingle with the mundanes, plying their trades in the universities and the villages. These disparate groups may not have the organization of the Hermetic Order, but their magical skill is undeniable.

Extensive mechanics for six hedge magic traditions allow for creation of player characters, adversaries, or allies. Shape the elements with the Apostles of Apollonius, learn the spirit traveling powers of the Nightwalkers, or cast the runes with the Viktar.

Contents:

• Chapter 1: Introduction
• Chapter 2: Elementalists
• Chapter 3: Folk Witches
• Chapter 4: Gruagachan
• Chapter 5: Learned Magicians
• Chapter 6: Nightwalkers
• Chapter 7: Vitkir
• Chapter 8: Bibliography

$13.96

Original: $39.88

-65%
Atlas Games Ars Magica Fifth Edition RPG - Hedge Magic Revised Edition Sourcebook

$39.88

$13.96

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Description

Hedge Magic at a Glance

  • Learn about the practitioners of magic outside of the Order of Hermes.
  • Provides details on six different hedge magic traditions, with mechanics for player characters and NPCs.
  • Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds.

Magic Beyond the Order: More about Hedge Magic

While members of the Hermetic Order might like to think of themselves as the premier magical power of Mythic Europe, this is not necessarily true. Hedge magicians mingle with the mundanes, plying their trades in the universities and the villages. These disparate groups may not have the organization of the Hermetic Order, but their magical skill is undeniable.

Extensive mechanics for six hedge magic traditions allow for creation of player characters, adversaries, or allies. Shape the elements with the Apostles of Apollonius, learn the spirit traveling powers of the Nightwalkers, or cast the runes with the Viktar.

Contents:

• Chapter 1: Introduction
• Chapter 2: Elementalists
• Chapter 3: Folk Witches
• Chapter 4: Gruagachan
• Chapter 5: Learned Magicians
• Chapter 6: Nightwalkers
• Chapter 7: Vitkir
• Chapter 8: Bibliography